僵尸难度资源
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用于覆盖某个 Navmesh 内僵尸的难度设置。官方 ZombieDifficulty.asset 可在:
...\Steam\steamapps\common\Unturned\Bundles\Assets\Zombie_Difficulty找到。
Type:SDG.Unturned.ZombieDifficultyAsset。Overrides_Spawn_Chancebool:是否用本 Asset 的数值覆盖该 Navmesh 僵尸生成概率。若只想调整眩晕阈值等非生成属性,可设为 false。默认 true。Mega_Stun_Thresholdint:Mega Zombie 被单次伤害打出 Stun 的阈值。Normal_Stun_Thresholdint:普通 Zombie Stun 阈值。Allow_Horde_Beaconbool:是否允许在该 Navmesh 放 Horde Beacon,默认 true。Speciality_Health_Override_Mode:None、MultiplyEditorHealth、MultiplyDefaultHealth、Replace,默认None。None:不覆盖生命。MultiplyEditorHealth:各 Speciality 数值乘以关卡编辑器配置的生命。MultiplyDefaultHealth:乘以原版默认生命。Replace:直接替换生命。
Speciality_Health_Overridesdictionary:在启用上面模式时,把 Zombie Speciality(Crawler、Sprinter、Flanker 等)映射到数值。
示例:
Speciality_Health_Overrides
{
Crawler 100
Burner 200
}生成概率
以下字段均为小数形式的概率,默认 0,并要求 Overrides_Spawn_Chance=true:
Crawler_Chance:Crawler。Sprinter_Chance:Sprinter。Flanker_Chance:Flanker。Burner_Chance:Burner。Acid_Chance:Acid Spitter。Boss_Electric_Chance:Lightningstrike Zombie Boss。Boss_Wind_Chance:Groundpounder Zombie Boss。Boss_Fire_Chance:Flamethrower Zombie Boss。Spirit_Chance:Spirit。DL_Red_Volatile_Chance:Volatile。DL_Blue_Volatile_Chance:Blue Volatile。Boss_Elver_Stomper_Chance:Stomper Zombie Boss。Boss_Kuwait_Chance:Evil Eye Zombie Boss。
更新日志
2026/10/7 16:27
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